Feet movement in desktop 3D interaction

Abstract

In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users’ motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.

DOI: 10.1109/3DUI.2014.6798845

Extracted Key Phrases

6 Figures and Tables

01020201520162017
Citations per Year

Citation Velocity: 11

Averaging 11 citations per year over the last 3 years.

Learn more about how we calculate this metric in our FAQ.

Cite this paper

@inproceedings{Simeone2014FeetMI, title={Feet movement in desktop 3D interaction}, author={Adalberto Lafcadio Simeone and Eduardo Velloso and Jason Alexander and Hans-Werner Gellersen}, booktitle={3DUI}, year={2014} }