Corpus ID: 235727259

Feeling of Presence Maximization: mmWave-Enabled Virtual Reality Meets Deep Reinforcement Learning

@article{Yang2021FeelingOP,
  title={Feeling of Presence Maximization: mmWave-Enabled Virtual Reality Meets Deep Reinforcement Learning},
  author={Peng Yang and Tony Q. S. Quek and Jingxuan Chen and Chaoqun You and Xianbin Cao},
  journal={ArXiv},
  year={2021},
  volume={abs/2107.01001}
}
This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance their immersive visual experiences, a coordinated multipoint (CoMP) transmission technique and millimeter wave (mmWave) communications are exploited. Owing to user movement and time-varying wireless channels, the wireless VR experience enhancement problem is… Expand

Figures from this paper

References

SHOWING 1-10 OF 34 REFERENCES
Federated Echo State Learning for Minimizing Breaks in Presence in Wireless Virtual Reality Networks
TLDR
A novel model that jointly considers the VR application type, transmission delay, VR video quality, and users’ awareness of the virtual environment to measure the BIP for wireless VR users and predicts the orientation and locations of VR users is proposed. Expand
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework
TLDR
A deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency in multi-user VR wireless video streaming, and the correlations in the predicted field of view (FoV) and locations of viewers watching 360° HD VR videos are capitalized on. Expand
MEC-Assisted Panoramic VR Video Streaming Over Millimeter Wave Mobile Networks
TLDR
Simulation results show that the proposed PVRV streaming system can improve the streaming performance in both energy efficiency and the quality of received viewport over the state-of-the-art schemes. Expand
Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord
TLDR
By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency and multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. Expand
Predictive Adaptive Streaming to Enable Mobile 360-Degree and VR Experiences
TLDR
A predictive adaptive streaming approach, where the predicted view with high predictive probability is adaptively encoded in relatively high quality according to bandwidth conditions and transmitted in advance, leading to a simultaneous reduction in bandwidth and latency is proposed. Expand
Wireless VR/AR with Edge/Cloud Computing
  • Xueshi Hou, Yao Lu, S. Dey
  • Computer Science
  • 2017 26th International Conference on Computer Communication and Networks (ICCCN)
  • 2017
TLDR
This paper discusses how to enable a truly portable and mobile VR experience, with light weight VR glasses wirelessly connecting with edge/cloud computing devices that perform the rendering remotely, and investigates several possible solutions. Expand
Communications, Caching, and Computing for Mobile Virtual Reality: Modeling and Tradeoff
TLDR
A novel MEC-based mobile VR delivery framework that is able to cache parts of the field of views (FOVs) in advance and compute certain post-processing procedures on demand at the mobile VR device is presented. Expand
VR is on the Edge: How to Deliver 360° Videos in Mobile Networks
TLDR
A Field Of View (FOV) rendering solution at the edge of a mobile network, designed to optimize the bandwidth and latency required by VR 360° video streaming is presented. Expand
Design and Analysis of MEC- and Proactive Caching-based 360 Mobile VR Video Streaming
TLDR
A mobile edge computing (MEC)-based 360-degree MVRV streaming scheme with field-of-view (FoV) prediction, which jointly considers video coding, proactive caching, computation offloading, and data transmission to meet the requirement of stringent end-to-end (E2E) latency. Expand
Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices
TLDR
Furion is presented, a VR framework that enables high-quality, immersive mobile VR on today's mobile devices and wireless networks and exploits a key insight about the VR workload that foreground interactions and background environment have contrasting predictability and rendering workload. Expand
...
1
2
3
4
...