Fast parallel surface and solid voxelization on GPUs

@inproceedings{Schwarz2010FastPS,
  title={Fast parallel surface and solid voxelization on GPUs},
  author={Michael Schwarz and Hans-Peter Seidel},
  booktitle={SIGGRAPH 2010},
  year={2010}
}
  • Michael Schwarz, Hans-Peter Seidel
  • Published in SIGGRAPH 2010
  • Computer Science
  • This paper presents data-parallel algorithms for surface and solid voxelization on graphics hardware. First, a novel conservative surface voxelization technique, setting all voxels overlapped by a mesh's triangles, is introduced, which is up to one order of magnitude faster than previous solutions leveraging the standard rasterization pipeline. We then show how the involved new triangle/box overlap test can be adapted to yield a 6-separating surface voxelization, which is thinner but still… CONTINUE READING

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