Fast minimum spanning tree for large graphs on the GPU

  title={Fast minimum spanning tree for large graphs on the GPU},
  author={Vibhav Vineet and Pawan Harish and Suryakant Patidar and P. J. Narayanan},
  booktitle={High Performance Graphics},
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architecture of current GPU. Irregular algorithms on discrete structures like graphs are harder to map to them. Efficient data-mapping primitives can play crucial role in mapping such algorithms onto the GPU. In this paper, we present a minimum spanning tree algorithm on Nvidia GPUs under CUDA, as a recursive formulation of Bor… CONTINUE READING
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