Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps

@article{Lippert1995FastWB,
  title={Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps},
  author={Lars Lippert and Markus H. Gross},
  journal={Comput. Graph. Forum},
  year={1995},
  volume={14},
  pages={431-444}
}
In the following paper, a new method for fast and accurate volume intensity and color integration is elaborated, which employs wavelet decompositions and texture mapping. At this point, it comprises and unifies the advantages of recently introduced Fourier domain volume rendering techniques and wavelet based volume rendering. Specifically, the method… CONTINUE READING

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