Fast Volumetric Deformation On General Purpose Hardware

  title={Fast Volumetric Deformation On General Purpose Hardware},
  author={Christof Rezk-Salama and Michael Scheuering and Grzegorz Soza and G{\"u}nther Greiner},
  booktitle={Workshop on Graphics Hardware},
High performance deformation of volumetric objects is a common problem in computer graphics that has not yet been handled sufficiently. As a supplement to 3D texture based volume rendering, a novel approach is presented, which adaptively subdivides the volume into piecewise linear patches. An appropriate mathematical model based on tri-linear interpolation and its approximations is proposed. New optimizations are introduced in this paper which are especially tailored to an efficient… CONTINUE READING


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