Fast Simulation of Inextensible Hair and Fur

@inproceedings{Mller2012FastSO,
  title={Fast Simulation of Inextensible Hair and Fur},
  author={Matthias M{\"u}ller and Tae-Yong Kim and Nuttapong Chentanez},
  booktitle={VRIPHYS},
  year={2012}
}
In this paper we focus on the fast simulation of hair and fur on animated characters. While it is common in feature films to simulate hair and fur of computer generated actors, characters are still mostly hand-animated in computer games. A main difficulty of simulating hair is that it is perceived as inextensible by humans. Preventing an object from being stretched is a global, non-linear problem. This is the reason why simulating completely inextensible objects in real-time remains a major… CONTINUE READING
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