Fast Rendering of Diffusion Curves with Triangles

@article{Pang2012FastRO,
  title={Fast Rendering of Diffusion Curves with Triangles},
  author={Wai-Man Pang and Jing Qin and Michael Cohen and Pheng-Ann Heng and Kup-Sze Choi},
  journal={IEEE Computer Graphics and Applications},
  year={2012},
  volume={32},
  pages={68-78}
}
Diffusion curves are a new kind of primitive in vector graphics, capable of representing smooth color transitions among boundaries. Their rendering requires solving Poisson's equation; much previous research relied on traditional solvers, which commonly require GPU acceleration to achieve real-time rasterization. This obviously restricts deployment on the Internet—for example, as rich Internet applications, in which various computing environments are involved. Diffusion effects… CONTINUE READING
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