Fast CSG Voxelization by Frame Buffer Pixel Mapping


This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications… (More)
DOI: 10.1145/353888.353896


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