Fast, realistic lighting for video games

@article{Iones2003FastRL,
  title={Fast, realistic lighting for video games},
  author={Andrei Iones and Anton Krupkin and Mateu Sbert and Sergey Zhukov},
  journal={IEEE Computer Graphics and Applications},
  year={2003},
  volume={23},
  pages={54-64}
}
A novel, view-independent technology produces natural-looking lighting effects faster than radiosity and ray tracing. The approach is suited for 3D real-time interactive applications and production rendering.