Fantasy Baseball

@article{Halverson2008FantasyB,
  title={Fantasy Baseball},
  author={Erica Halverson and Richard Halverson},
  journal={Games and Culture},
  year={2008},
  volume={3},
  pages={286 - 308}
}
The authors propose the concept of competitive fandom to describe the learning, play, and engagement of fantasy sports. Competitive fandom draws together contemporary research on fan cultures and game design and game communities to describe the interaction present in fantasy sports. Fantasy sports games require a combination of fan culture practices and gamers' skills and habits of mind. Fandom becomes competitive when the knowledge acquired in the fan domain is transformed into strategic… 

Figures and Tables from this paper

Gamification through fantasy sports – Empirical findings from professional sport leagues
PurposeIn this paper, Fantasy Sports (Hereafter FS) is conceptually classified as a concept of gamification for professional sport leagues. From a sporting perspective, FS is often criticized because
Statistics and Baseball Fandom: Sabermetric Infrastructure of Expertise
Baseball is a rich mélange of tradition, spectatorship, evaluation, and fandom. Statistical fandom is presented as a cultural infrastructure, which influences how all fans perceive the game including
A Study of Female Sport Fans with Respect to Fantasy Sport Participation
Female sport fans make up ~40% of all North American big league sport fans. However, female sport fans make up only 20% of all fantasy sport participants. This study asked: why is there an
Fan involvement in a professional sport team's decision making
Purpose – In an era where a growing segment of fantasy league participating and video game playing sport consumers has become more interested in managing individual major league players than in
Fantasy Sports: A Growing Concern Among College Student-Athletes
Participation in fantasy sports has become increasingly popular. Typical gambling activities such as poker, sports wagering and, sports lotteries, share many similar characteristics with fantasy
A Swiftly Changing Tide: Fantasy Sport, Gambling, and Alternative Forms of Participation
The fantasy sport industry has seen tremendous changes in the past five years, thanks in large part to increased participation, media acceptance, easing of legal pressure, and the proliferation of
Fantasy sport: a systematic review and new research directions
ABSTRACT Research questions: Fantasy sport is an increasingly significant social phenomenon. But what do we actually know about participation in fantasy sport? We examined the extant literature to
Till death do us part? Conversations with deceased celebrities through memorial pages on Facebook
ABSTRACT Within the considerable body of research that the notion of parasocial interaction (PSI) has generated since the late 1950s, one aspect has been largely overlooked: the maintenance of
Riding to Learn: Informal Science in Adult Cycling Communities
Riding to Learn: Informal Science in Adult Cycling Communities
...
...

References

SHOWING 1-10 OF 41 REFERENCES
Decision making in online fantasy sports communities
TLDR
The analyses in this paper suggest that players rely on informal, domain‐specific heuristics that often lead to the creation of competitive teams, and suggests ways that analyses of existing practices might provide a foundation for creating gaming environments that assist the acquisition of more formal reasoning skills.
From Content to Context: Videogames as Designed Experience
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers
Fanship and the Television Sports Viewing Experience
Employing a uses and gratifications paradigm, we expected that audience experience with televised sports would vary on the basis of fanship, with fans having a qualitatively different, deeper, and
Massively Multiplayer Online Video Gaming as Participation in a Discourse
This article has two primary goals: (a) to illustrate how a closer analysis of language can lead to fruitful insights into the activities that it helps constitute, and (b) to demonstrate the
What video games have to teach us about learning and literacy
TLDR
Designers face and largely solve an intriguing educational dilemma: how to get people, often young people, to learn and master something that is long and challenging--and enjoy it, to boot.
Consuming Sport: Fans, Sport and Culture
Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes
Reality television, fan behavior, and online communities of practice
TLDR
It is argued here that the characterization of these worlds as communities of practice (Lave & Wenger, 1991), the dominant analytic framework for online communities, does not fully capture the way learning happens in reality TV online communities and suggest ways to reframe this model.
Pikachu's Global Adventure: The Rise and Fall of Pokemon
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a
“Points Ain't Everything”: Emergent Goals and Average and Percent Understandings in the Play of Basketball among African American Students
This study examines the shifting nature of the cultural practice of basketball as players move from middle school to high school play and related shifts in players' statistical evaluations linked to
The adoring audience : fan culture and popular media
Part I: Introduction Lewis Defining Fandom Warped or Crazy: Dominant Approaches to Fandom, Jenson The Ideological Role of Stars for Fans, Dyer/Stacey Cultural Politics and the Everyday Lives of Fans
...
...