Fake news game confers psychological resistance against online misinformation

@article{Roozenbeek2019FakeNG,
  title={Fake news game confers psychological resistance against online misinformation},
  author={Jon Roozenbeek and Sander van der Linden},
  journal={Palgrave Communications},
  year={2019},
  volume={5},
  pages={1-10}
}
The spread of online misinformation poses serious challenges to societies worldwide. In a novel attempt to address this issue, we designed a psychological intervention in the form of an online browser game. In the game, players take on the role of a fake news producer and learn to master six documented techniques commonly used in the production of misinformation: polarisation, invoking emotions, spreading conspiracy theories, trolling people online, deflecting blame, and impersonating fake… 
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