Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity
@inproceedings{Seidman2015FailedGL, title={Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity}, author={Max Seidman and Mary Flanagan and Geoff F. Kaufman}, booktitle={DiGRA Conference}, year={2015} }
Iterative game design approaches have proven effective in creating persuasive games, but these approaches inevitably lead to as many abandoned designs as ones that are pursued to completion. This paper serves as a reflective and instructive post mortem for the unpublished non-digital game prototypes developed for our team’s “Transforming STEM for Women and Girls: Reworking Stereotypes & Bias” (BIAS) research project. We outline three abandoned designs and explain why they were ultimately not…
4 Citations
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale
- EducationMultimodal Technol. Interact.
- 2018
A mixed-methods approach to postmortem game design analysis is outlined that helps to understand what might account for the improvement across games, and to identify new variables for future experimental training game studies.
Running head : FROM GAME DESIGN TO GOAL DELINEATION IN THE TANDEM TRANSFORMATIONAL GAME DESIGN FRAMEWORK From Game Design to Goal Delineation in the Tandem Transformational Game Design Framework
- Art
- 2019
FROM GAME DESIGN TO GOAL DELINEATION IN THE TANDEM TRANSFORMATIONAL GAME DESIGN FRAMEWORK Transformational game design requires clear delineation of transformational goals, both to guide the game…
Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children
- PsychologyCHI PLAY
- 2016
A case study across two different lab environments is described, in which Treehouse Dreams was effectively used both to introduce young participants to the study environment and to draw out relevant information for research.
Designing for Inclusion: Supporting Gender Diversity in Independent Innovation Teams
- BusinessGROUP
- 2016
By understanding how inclusion supports gender diversity, this work discusses design implications to help more diverse independent innovation teams form and function.
References
SHOWING 1-10 OF 36 REFERENCES
Critical Play: Radical Game Design
- Art
- 2009
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for…
Game Design Workshop: Designing, Prototyping, and Playtesting Games
- Art
- 2004
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create…
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model
- ArtDiGRA Conference
- 2015
The “Embedded Design” model, developed by the design and research team at Tiltfactor Laboratory at Dartmouth College, offers novel, evidence-based strategies for including persuasive content in a game in ways that circumvent players’ psychological defenses, triggering a more receptive mindset for internalizing a game’s intended message, and do so without sacrificing players” enjoyment or the game”s inherent replayability.
A psychologically “embedded” approach to designing games for prosocial causes
- Computer Science
- 2015
This paper detail the design of two games that utilize a number of Embedded Design techniques to reduce stereotypes and biases and present the methods and results of a set of empirical studies testing the prosocial impact of these games.
Knowing Is Half the Battle
- PsychologyPsychological science
- 2005
It is suggested that teaching about stereotype threat might offer a practical means of reducing its detrimental effects in women by improving their performance in a threatening testing situation.
Values at play in digital games
- Education, ArtNew Media Soc.
- 2016
What do you do to start reading values at play in digital games? Searching the book that you love to read first or find an interesting book that will make you want to read? Everybody has difference…
Reducing the Effects of Stereotype Threat on African American College Students by Shaping Theories of Intelligence
- Psychology
- 2002
Abstract African American college students tend to obtain lower grades than their White counterparts, even when they enter college with equivalent test scores. Past research suggests that negative…
Changing beliefs and behavior through experience-taking.
- PsychologyJournal of personality and social psychology
- 2012
Six studies investigated the degree to which particular psychological states and features of narratives cause individuals to engage in experience-taking and investigated how the merger between self and other that occurs during experience- taking produces changes in self-judgments, attitudes, and behavior that align with the character's.
Trojan Horses of Race
- Psychology
- 2004
Recent social cognition research - a mixture of social psychology, cognitive psychology, and cognitive neuroscience - has provided stunning results that measure our implicit bias against various…
Self-Efficacy Beliefs in Academic Settings
- Psychology
- 1996
The purpose of this article is to examine the contribution made by the self-efficacy component of Bandura’s (1986) social cognitive theory to the study of self-regulation and motivation in academic…