• Corpus ID: 469392

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity

@inproceedings{Seidman2015FailedGL,
  title={Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity},
  author={Max Seidman and Mary Flanagan and Geoff F. Kaufman},
  booktitle={DiGRA Conference},
  year={2015}
}
Iterative game design approaches have proven effective in creating persuasive games, but these approaches inevitably lead to as many abandoned designs as ones that are pursued to completion. This paper serves as a reflective and instructive post mortem for the unpublished non-digital game prototypes developed for our team’s “Transforming STEM for Women and Girls: Reworking Stereotypes & Bias” (BIAS) research project. We outline three abandoned designs and explain why they were ultimately not… 

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