FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design

@article{Walsh2013FACITPA,
  title={FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design},
  author={Greg Walsh and Elizabeth Foss and Jason C. Yip and Allison Druin},
  journal={Proceedings of the SIGCHI Conference on Human Factors in Computing Systems},
  year={2013}
}
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working in differing contexts and in a changing technological landscape find themselves facing difficult design situations. The FACIT PD framework presented in this paper can aid in choosing existing design techniques or in developing new techniques regardless of the stage in the… Expand
Reaching a Consensus through Participatory Design with Children: The Two-Way Approach
In this paper, we present a case study which investigates the process of reaching a consensus in a mobile game design project for children, carried on with the participatory design approach. MakingExpand
Kidsteam : Developing an Environment for Geographically Distributed , Intergenerational Participatory Design
As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with thoseExpand
Children as Participatory Designers of a New Type of Mobile Social Learning Application
TLDR
This paper discusses how to design and structure a participatory design workshop with children, especially in the situation to elicit ideas, knowledge, and values for user experiences that children are not familiar with or have little prior experiences. Expand
A case for intergenerational distributed co-design: the online kidsteam example
TLDR
The design process of an online environment to support geographically distributed, intergenerational co-design is described and suggestions for new technologies including user management tools, creative expression tools, and ad hoc team membership that encourage more voices in the design process are made. Expand
Methods and Techniques for Involving Children in the Design of New Technology for Children
TLDR
Methods and Techniques for Involving Children in the Design of New Technology for Children synthesizes prior work involving children as informants and design partners, and describes the emergence of participatory design methods and techniques for children. Expand
Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?
TLDR
This symposium establishes a rationale for using Participatory Design techniques that can inform and enrich the process of designing technologies that support collaborative learning, and explores why PD methods hold such promise to augment existing DBR approaches, and how PD techniques can be integrated into DBR projects. Expand
Participatory Game Design and Children
This Ph.D. thesis revolves around participatory design with children for the early design of games for them. The Ph.D. research aimed at developing a method and guidelines for participatory gameExpand
Patterns and Themes in Designing with Children
  • J. Korte
  • Computer Science
  • Found. Trends Hum. Comput. Interact.
  • 2020
TLDR
A catalogue of themes and patterns will be of use for designers working with children in participatory design and co-design activities and will allow designers selecting existing design approaches, or creating their own, to better understand and compareexisting design approaches. Expand
The Show Must Go On:: A Conceptual Model of Conducting Synchronous Participatory Design With Children Online
TLDR
A model explicating factors to consider when co-designing with children synchronously in an online space is introduced and theories of improvisation are used to guide the understanding of dynamic situations that are out of the control of researchers. Expand
Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens
TLDR
A reflective case study of digital badge design finds that the adolescent stakeholders, science center staff, researchers, and industry professionals viewed the design process through distinct lenses based on their communities of practice, which affected how they perceived the project. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 37 REFERENCES
A framework for organizing the tools and techniques of participatory design
TLDR
A framework to help organize the proliferation of tools, techniques and methods in Participatory Design is proposed in hopes that the PD community will benefit by discussing relevant applications and identifying potential areas for further exploration. Expand
Participatory Design: Issues and Concerns
TLDR
The article reports on the conditions for the transfer of “PD results” to workers, user groups, and design professionals that have characterized PD over time and across geopolitical terrains and frames directions for a continuing dialogue between researchers and practitioners from the two fields. Expand
Co-operative Design — perspectives on 20 years with 'the Scandinavian IT Design Model'
The authors were all involved in the ‘seminal’ Utopia project, 1981-85, where Co-operative Design methodology, involving users very early in the design process, had an early development andExpand
Bluebells: a design method for child-centred product development
TLDR
The authors conclude with guidelines for future use of the Bluebells method including the importance of providing a context for design partners and allowing them to express their ideas in ways they are comfortable with. Expand
“Bonded design”: A novel approach to intergenerational information technology design
Abstract Based upon research involving two intergenerational teams comprising elementary school students and adults, whose task was to design a Web portal interface for young users, the authorsExpand
Layered elaboration: a new technique for co-design with children
TLDR
The intergenerational team, including adults and children ages 7 -- 11 years old, used the Layered Elaboration technique to design both a game about history and a prototype of an instructional game about energy conservation. Expand
IDEAS: an interface design experience for the autistic spectrum
TLDR
A new design method is presented, IDEAS, which attempts to fulfill the need for a design method specifically adapted to support the potential difficulties this group may experience during PD sessions and results indicate that the majority of children with ASD were able to produce a successful final design using this method. Expand
KidReporter: a user requirements gathering technique for designing with children
TLDR
The KidReporter method's main strengths are that it combines many techniques for eliciting information from children, such as interviews, drawing and making pictures, and what it would do differently next time. Expand
Using obstructed theatre with child designers to convey requirements
TLDR
It is shown that the method can be useful and it specifically conveyed the idea of portability and mobility but was less effective at conveying the more complex interactive ideas. Expand
Storyboarding: an empirical determination of best practices and effective guidelines
TLDR
Two formative studies designed to uncover the important elements of storyboards are presented, including the use of text, inclusion of people, level of detail, number of panels, and representation of the passage of time. Expand
...
1
2
3
4
...