Exploring strategies and guidelines for developing full body video game interfaces

@inproceedings{Norton2010ExploringSA,
  title={Exploring strategies and guidelines for developing full body video game interfaces},
  author={Juliet Norton and Chadwick A. Wingrave and Joseph J. LaViola},
  booktitle={FDG},
  year={2010}
}
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial video game Mirror's Edge, players are presented with several different tasks such as running, jumping, and climbing. Following our protocol, participants were given complete freedom in choosing the motions and gestures to compete these tasks. Our experiment results show a mix of natural and constrained gestures adapted to space and field of view restrictions. We present guidelines for future full… CONTINUE READING
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3D User Interfaces: Theory and Practice

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