Exploring mental dungeons and slaying psychic dragons : an exploratory study
@inproceedings{Sargent2014ExploringMD, title={Exploring mental dungeons and slaying psychic dragons : an exploratory study}, author={Michael Steven Sargent}, year={2014} }
iii, 45 pages. Thesis (M.S.W.)-Smith College School for Social Work, 2014. Includes bibliographical references (pages 35-37)
4 Citations
EFFECTS IN SELF-PERCEPTION AND RELATIONSHIPS AFTER A BRIEF EXPERIENCE OF ROLE-PLAYING GAME WITH 7TH GRADE STUDENTS
- EducationEDULEARN19 Proceedings
- 2019
The school should be the place of excellence to learn. However, learning means much more than acquiring specific content in academic subjects. Assuming that the training in the school should be based…
Exploration into pre-clinicians' views of the use of role-play games in group therapy with adolescents
- Psychology, Medicine
- 2015
It is shown that pre-clinicians have little knowledge about RPGs, but view them as an effective mode of adolescent group treatment, and rely heavily on experience, rather than research, when making clinical decisions.
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
- PsychologyInternational Journal of Mental Health and Addiction
- 2022
COVID-19 has impacted the mental health of the general public negatively, associated with preventative measures, restricting life activities. These restrictions, such as the stay-at-home strategy,…
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
- PsychologySimulation & Gaming
- 2022
Background Role-playing game (RPG) is a term that covers a series of forms and styles of games that involve, in some way, the creation, representation and progression of characters who interact in a…
References
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This chapter describes the use of semistructured play in the Children of Divorce Intervention Program (CODIP), a developmentally based, preventive intervention for children of divorce. The goals,…
Changing the Rules: A Board Game Lets Homeless Women Tell Their Stories
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ABSTRACT This article describes a project carried out at Auberge Madeleine, a shelter for homeless women in Montreal, Canada, the objective of which was to better understand the strategies used by…
A Board Game as Gestalt Assessment Tool for the Child in Middle Childhood Years
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During this research the middle childhood years were studied and assessed from the Gestalt approach by means of play, with the focus on developing an assessment tool for the play therapist. Previous…
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity
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It's easy to understand why role-playing games have become so immensely popular among contemporary gamers. By their very nature, these games are intensely immersive activities, with players…
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Using group role-playing games with gifted children and adolescents: A psychosocial intervention model
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Gifted children develop asynchronously, often advanced for their age cognitively, but at or between their chronological and mental ages socially and emotionally (Robinson, 2008). In order to help…
The use of board games in child psychotherapy
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Abstract Playing checkers, football or more recently, computer games, is an important part of the latency child's culture. The ability to play games demands a level of emotional development similar…
Play as a Consumption Experience: The Roles of Emotions, Performance, and Personality in the Enjoyment of Games
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