Corpus ID: 202896618

Exploring Virtual Worlds : Conducting a Netnographic Research in Second Life

  title={Exploring Virtual Worlds : Conducting a Netnographic Research in Second Life},
  author={C{\'a}tia Ferreira},
The development of the internet and growth of the number of users of this technology have shaped the beginning of the twenty-first century. Over the last decade, online games and social platforms have become very popular and have contributed to the emergence of new forms of communication. The augment of the number of internet users ‘inhabiting’ virtual worlds reinforces the need to understand the role played by these platforms within media practices, and for contemporary social interaction. It… Expand
Anonymous Social Media and Qualitative Inquiry: Methodological Considerations and Implications for Using Yik Yak as a Qualitative Data Source
Twenty-first century researchers face new challenges as they include digital tools and contexts in their research processes. One digital context that can be difficult for researchers to navigate isExpand
Codeswitching in computer-mediated communication among Congolose people
In the particular case of Congo- Brazzaville, no attempt to investigate the nature of the impact which CMC is making on language(s) has been undertaken so far, though online materials have increasingly penetrated the country. Expand


Possible Worlds: The Social Dynamic of Virtual Reality Technology
From the Publisher: Virtual reality has rapidly become one of the most exciting new computer technologies - exercising a strong hold on the popular imagination, attracting hundreds of researchers,Expand
Excavating Second Life
While the anthropology of online communities has emerged as a significant area of research, there has been little discussion of the possibilities of the archaeology of virtual settlements, definedExpand
The Experience of Embodied Space in Virtual Worlds
The article examines the mutually constituted relations among avatars, space, and artifacts represented in a Gorean community in Second Life. Combining virtual ethnography (i.e., participantExpand
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Ever since science fiction awoke imaginations to the promise of real, shared virtual spaces, technology has been chasing this dream. However, despite the enormous technical advances of the lastExpand
Exodus to the Virtual World: How Online Fun Is Changing Reality
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hoursExpand
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Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-sizeExpand
Being There Together and the Future of Connected Presence
  • Ralph Schroeder
  • Computer Science
  • PRESENCE: Teleoperators and Virtual Environments
  • 2006
A model for the different modalities of connected presence is proposed whereby research on shared virtual environments can be modeled as approaching this end-state, and it is argued that this model can improve both of the uses of sharedvirtual environments and of their future development among a variety of media for being there together. Expand
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
In this chapter, I will give an overview of some central issues in research on shared virtual environments (VEs) - including "presence", "copresence", communication, and small and large groupExpand
An Empirical Analysis of the Creation, Use and Adoption of Social Computing Applications
There is a strong need for better, systematic measurements and internationally comparable data on social computing, and a definition of social computing is offered in order to clarify what is meant, in the face of many different angles, and points to the new area of mobile social computing. Expand
The Scientific Research Potential of Virtual Worlds
This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks. Expand