Exploring Online Game Players’ Flow Experiences and Positive Affect

Abstract

The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The players could be placed into four flow conditions: flow, boredom, anxiety… (More)

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Cite this paper

@inproceedings{Chiang2010ExploringOG, title={Exploring Online Game Players’ Flow Experiences and Positive Affect}, author={Yu-Tzu Chiang and Sunny S. J. Lin and Chao-yang Cheng and Zhi-feng Liu}, year={2010} }