Exploiting Frame to Frame Coherence in a Virtual Reality System

@inproceedings{Schaufler1996ExploitingFT,
  title={Exploiting Frame to Frame Coherence in a Virtual Reality System},
  author={Gernot Schaufler},
  booktitle={VRAIS},
  year={1996}
}
A uniform frame rate [S] can be achieved by selecting a level of detail for each visible object such that all the objects can be rendered within the given frame time. With many visible objects a low rendering quality must be chosen if every frame is rendered from scratch. This paper presents a load-adaptive rendering algorithm which exploits frame to frume coherence and re-uses most of the image data generated during previous frames thus decreasing the number of polygons actually rendered by an… CONTINUE READING
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