Examining elementary school children’s level of enjoyment of traditional tag games vs. interactive dance games

@article{Gao2014ExaminingES,
  title={Examining elementary school children’s level of enjoyment of traditional tag games vs. interactive dance games},
  author={Zan Gao and Peng Zhang and Leslie Podlog},
  journal={Psychology, Health \& Medicine},
  year={2014},
  volume={19},
  pages={605 - 613}
}
Enjoyment has been implicated as a determinant of physical activity among children and adolescents. However, the effect of different sport activities on children’s enjoyment remains largely unexplored. This study examined whether children’s enjoyment in physical education (PE) varied as a function of learning activities. Participants were 210 third- through sixth-grade children who had a 30 min PE class every week. Participants responded to a standardized self-report enjoyment survey measuring… 

Comparisons of College Students’ Enjoyment in Physical Activity & Exergames

The purpose of this study was to compare college students’ enjoyment levels in three domains of activity (traditional physical activities, exergames, and non-exergames). Volunteers (n = 141) from a

Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study

Purpose: Non-sport activities like traditional games can be a practical way to promote physical activity (PA) during physical education (PE) lessons, especially among those who are less inclined

Investigating the Relationship between Teaching Games for Understanding and High School Physical Education Students’ Enjoyment, Self-Efficacy, and Intentions to Enroll

Physical education (PE) is a useful course which provides a variety of physical, cognitive, and affective benefits to students; however, rates of student enrollment in Canadian PE classes are in

Using Interactive Video Games to Enhance Physical Activity Among Children

The World Health Organization (Global strategy on diet, physical activity and health. Retrieved from http://www.who.int/dietphysicalactivity/factsheet_young_people/en/, 2016) recommends children

The convergent validity of the Children’s Leisure Assessment Scale (CLASS) and Children’s Assessment of Participation and Enjoyment and Preferences for Activities of Children (CAPE/PAC)

TLDR
Preliminary evidence in support of the convergent validity between the CAPE/PAC and CLASS was obtained and it is essential that therapists utilize play and leisure scales that are valid, reliable and responsive.

The Effect of Traditional Games and Drill with Motor Ability on Skills (Running, Jumping, Overhand Throw and Catching) at Elementary School

Fundamental skills are obtained through physical education learning. Students can master one particular sport that is useful in everyday life. Elementary school students aged 6-12 years like to play

Effect of an Active Video Gaming Classroom Curriculum on Health-Related Fitness, School Day Step Counts, and Motivation in Sixth Graders.

TLDR
An 18-week AVG classroom curriculum improved cardiorespiratory endurance relative to the comparison group in sixth graders, and supports the use of low-cost AVG curricula to improve the health-related fitness of youth.

Effects of the iPad and mobile application-integrated physical education on children’s physical activity and psychosocial beliefs

ABSTRACT Background: Quality physical education (PE) lessons tap on the four focal areas: curriculum, instruction, policies and environment (National Association for Sport and Physical Education

Effects of Exergaming on College Students’ Situational Interest, Self-Efficacy, and Motion Sickness

Objective: Given the low levels of physical activity (PA) among U.S. college students, the use of exergaming as a supplement to traditional exercise may promote higher levels of motivation and PA.

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