Evolving networks for social optima in the "weakest link game"


Previous models have applied evolving networks based on node-level “copy and rewire” rules to simple two player games (e.g. the Prisoner’s Dilemma). It was found that such models tended to evolve toward socially optimal behavior. Here we apply a similar technique to a more tricky co-ordination game (the weakest link game) requiring interactions from several… (More)
DOI: 10.1007/s10588-008-9051-1


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