Evolving Simulated Mutually Perceptive Creatures for Combat

@inproceedings{OKelly2004EvolvingSM,
  title={Evolving Simulated Mutually Perceptive Creatures for Combat},
  author={Michael J. T. O'Kelly and Kaijen Hsiao},
  year={2004}
}
A fundamental obstacle in evolutionary simulations is the necessity of designing more complex simulations to elicit more complex behaviors. We use a combat-based fitness measure to attempt to circumvent this problem. We have designed a simulation that simultaneously evolves the brains and bodies of creatures for one-on-one combat in a threedimensional environment with realistic physics. By giving the creatures a rich sensorium, we allow them to react sensibly to each others' actions. We discuss… CONTINUE READING

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