Evolving Diverse Cellular Automata Based Level Maps

@inproceedings{Ashlock2018EvolvingDC,
  title={Evolving Diverse Cellular Automata Based Level Maps},
  author={Daniel A. Ashlock and Matthew Kreitzer},
  booktitle={SEDA},
  year={2018}
}
This chapter generalizes a technique for creating terrain maps using a generative fashion based cellular automata representation. The original technique, using fashion based cellular automata, generated terrain maps that exhibit a consistent texture throughout. The generalization presented here co-evolves rules to permit a spatially varying type of map. Pairs of fashion based cellular automata rules are evaluated with objective functions that require connectivity within the terrain and… 

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