Evolving 3D Buildings for the Prototype Video Game Subversion

@inproceedings{Martin2010Evolving3B,
  title={Evolving 3D Buildings for the Prototype Video Game Subversion},
  author={Andrew Martin and Andrew Lim and Simon Colton and Cameron Browne},
  booktitle={EvoApplications},
  year={2010}
}
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language that can be parsed by Subversion’s procedural generation engine, which renders the 3D models on-screen. The building descriptions are amenable to random generation, crossover and mutation, which enabled us to implement and test a user-driven… CONTINUE READING

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