Evolutionary asymmetric games for modeling systems of partially cooperative agents


Based on the tenet of Darwinism, we propose a general mechanism that guides agents (which can be partially cooperative) in selecting appropriate strategies in situations of complex interactions, in which agents do not have complete information about other agents. In the mechanism, each participating agent generates many instances of itself to help it find… (More)
DOI: 10.1109/TEVC.2005.856204


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