Evolution of emergent behaviors for shooting game characters in Robocode

@article{Hong2004EvolutionOE,
  title={Evolution of emergent behaviors for shooting game characters in Robocode},
  author={Jin-Hyuk Hong and Sung-Bae Cho},
  journal={Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)},
  year={2004},
  volume={1},
  pages={634-638 Vol.1}
}
Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character's behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character's behaviors, but it is not easy for the developer to design them. In this paper, we adopt… CONTINUE READING
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