Evaluating wide-field-of-view augmented reality with mixed reality simulation

@article{Ren2016EvaluatingWA,
  title={Evaluating wide-field-of-view augmented reality with mixed reality simulation},
  author={Donghao Ren and Tibor Goldschwendt and YunSuk Chang and Tobias H{\"o}llerer},
  journal={2016 IEEE Virtual Reality (VR)},
  year={2016},
  pages={93-102}
}
Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relatively small point-based annotations of the physical world. Anticipating a change in AR capabilities, we experiment with wide-field-of-view annotations that link elements far apart in the visual field… Expand
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