Establishing competitive domination cycles for peer-to-peer game combat

Abstract

Games require balance to be fair and enjoyable. In two player combat settings balance can be achieved by ensuring that both units are equally capable. The possibility of alliances changes the nature of balance when additional players are introduced. One approach to achieving balance is to use a domination loop between agents in a rock, scissors, paper style… (More)
DOI: 10.1109/IGIC.2013.6659129

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