Establishing competitive domination cycles for peer-to-peer game combat

@article{Makin2013EstablishingCD,
  title={Establishing competitive domination cycles for peer-to-peer game combat},
  author={Owen Makin and Shaun Bangay},
  journal={2013 IEEE International Games Innovation Conference (IGIC)},
  year={2013},
  pages={152-156}
}
Games require balance to be fair and enjoyable. In two player combat settings balance can be achieved by ensuring that both units are equally capable. The possibility of alliances changes the nature of balance when additional players are introduced. One approach to achieving balance is to use a domination loop between agents in a rock, scissors, paper style approach. This paper investigates whether such loops exist within the existing rules of game combat. Search processes within the attribute… CONTINUE READING