Escape machine: teaching computational thinking with a tangible state machine game

Abstract

We present a methodology for building objects-to-think-computationally-with and illustrate its application in developing our Escape Machine game. The input mechanism for this game is a tangible state machine built with Posey, our computationally enhanced construction kit. Through manipulating this state machine children create an algorithmic specification… (More)
DOI: 10.1145/1463689.1463767

Topics

3 Figures and Tables

Slides referencing similar topics