Escape machine: teaching computational thinking with a tangible state machine game


We present a methodology for building objects-to-think-computationally-with and illustrate its application in developing our Escape Machine game. The input mechanism for this game is a tangible state machine built with Posey, our computationally enhanced construction kit. Through manipulating this state machine children create an algorithmic specification… (More)
DOI: 10.1145/1463689.1463767


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