Entities and Slices

  title={Entities and Slices},
  author={Jaken Chandler Herman},
  journal={Beginning Game Development with Amazon Lumberyard},
We now have professional terrain that is ready to be explored. Before we can explore this terrain, however, we need to create a character that we can control. To do that, we need to understand what entities, child entities, and slices are. More importantly, we need to know how to add these to our game and package them in such a way they can be reused in future levels. By the end of this chapter, you will have props lining your game terrain as well as a character that you can control in order to…