Enhancing learning and engagement through embodied interaction within a mixed reality simulation

@article{Lindgren2016EnhancingLA,
  title={Enhancing learning and engagement through embodied interaction within a mixed reality simulation},
  author={Robb Lindgren and Michael Tscholl and Shuai Wang and Emily Johnson},
  journal={Computers & Education},
  year={2016},
  volume={95},
  pages={174-187}
}
ed representations. Simulations that connec t concepts to physical activity such as make the content more concrete or “grounded” (e.g., Vita le, Swart, & Black, 2014). Another limitation of simulations is the challenge of finding effectiv e ways to administer feedback on user interactions. Traditional computer simulations will frequently fall back on verbal feedback protocols (e.g., “You may have noticed...” or “Why do n’t you try...”) that are reminiscent of formal instruction and may be… CONTINUE READING
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