Enhanced mirrored servers for network games


The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each mirror receives and multicasts player updates to the others, simulates the game, and disseminates the new game state to players. However, keeping the game state consistent between… (More)
DOI: 10.1145/1326257.1326278


6 Figures and Tables


Citations per Year

Citation Velocity: 8

Averaging 8 citations per year over the last 3 years.

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