Endogenous fantasy and learning in digital games

@inproceedings{Habgood2005EndogenousFA,
  title={Endogenous fantasy and learning in digital games},
  author={M. P. Jacob Habgood and Shaaron E. Ainsworth and Steve Benford},
  year={2005}
}
fantasies. Can a balloon that appears on a computer display really be any more physically real, or unreal than a rectangle or a cross? To say that it can seems to suggest a viewpoint where players reinterpret the sensory stimuli provided by a digital game in order to engage in their own introspective fantasies during play. They are in a kind of ‘digital daydream’, constructing their own mental imagery for the game in the same way as they might if they were reading a storybook. However… CONTINUE READING

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