Corpus ID: 236428407

Endless Fun in high dimensions -- A Quantum Card Game

  title={Endless Fun in high dimensions -- A Quantum Card Game},
  author={Lea Kopf and Markus Hiekkamaki and Shashi Prabhakar and Robert Fickler},
Quantum technologies, i.e., technologies benefiting from the features of quantum physics such as objective randomness, superposition, and entanglement, have enabled an entirely different way of distributing and processing information. The enormous progress over the last decades has also led to an urgent need for young professionals and new educational programs. However, the lack of intuitive analogies and the necessity of complex mathematical frameworks often hinder teaching and learning… Expand
1 Citations

Figures and Tables from this paper

High Dimensional Atomic States of Hydrogenic Type: Heisenberg-like and Entropic Uncertainty Measures
The leading terms of the Heisenberg-like and entropy-like uncertainty measures of the D-dimensional hydrogenic system at the limit of high D are reviewed and the associated multidimensional position–momentum uncertainty relations are revised and compared with those of other relevant systems. Expand


Quantum Chess: Developing a Mathematical Framework and Design Methodology for Creating Quantum Games.
This paper explores the design of a variant of Chess which is built on top of unitary dynamics and includes non-trivial quantum effects such as superposition, entanglement, and interference. Expand
Exploring the quantum speed limit with computer games
It is shown that human players are able to find solutions to difficult problems associated with the task of quantum computing, and a few-parameter heuristic optimization method is developed that efficiently outperforms the most prominent established numerical methods. Expand
Quantum Tic-Tac-Toe, Spooky-Coins & Magic-Envelopes, as Metaphors for Relativistic Quantum Physics
Two metaphors for quantum physics and nonlocality are presented, one in the form of a game, Quantum Tic-Tac-Toe, and the other as an extended version of Spooky-Coins & Magic-Envelopes. QuantumExpand
Advanced visual quantum mechanics
Advanced Visual Quantum Mechanics is a systematic effort to investigate and to teach quantum mechanics with the aid of computer-generated animations. Although it is self-contained, this book is partExpand
Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics
It is posits that games can provide an effective platform for an experiential and conceptual understanding of introductory QM, and the design and evaluation of a digital game is presented, indicating an improvement in students’ conceptualUnderstanding of probability. Expand
Quantum Computing in the NISQ era and beyond
Noisy Intermediate-Scale Quantum (NISQ) technology will be available in the near future, and the 100-qubit quantum computer will not change the world right away - but it should be regarded as a significant step toward the more powerful quantum technologies of the future. Expand
Quantum supremacy using a programmable superconducting processor
Quantum supremacy is demonstrated using a programmable superconducting processor known as Sycamore, taking approximately 200 seconds to sample one instance of a quantum circuit a million times, which would take a state-of-the-art supercomputer around ten thousand years to compute. Expand
Quantum technology: the second quantum revolution
  • J. Dowling, G. Milburn
  • Computer Science, Medicine
  • Philosophical Transactions of the Royal Society of London. Series A: Mathematical, Physical and Engineering Sciences
  • 2003
A number of examples of research programs that could deliver quantum technologies in coming decades including: quantum information technology, quantum electromechanical systems, coherent quantum electronics, quantum optics and coherent matter technology are discussed. Expand
Understanding Student Difficulties in First Year Quantum Mechanics Courses
What is the best approach when it comes to teaching introductory quantum mechanics? Should students first learn how to do quantum mechanics, by doing numerous mathematical manipulations? Or shouldExpand
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
The results show that engagement in the game has a clear positive effect on learning, however, it is suggested that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments. Expand