Emote-Controlled
@article{Kobs2020EmoteControlled, title={Emote-Controlled}, author={Konstantin Kobs and Albin Zehe and Armin Bernstetter and Julian Chibane and Jan Pfister and Julian Tritscher and Andreas Hotho}, journal={ACM Transactions on Social Computing}, year={2020}, volume={3}, pages={1 - 34} }
In recent years, streaming platforms for video games have seen increasingly large interest, as so-called esports have developed into a lucrative branch of business. Like for other sports, watching esports has become a new kind of entertainment medium, which is possible due to platforms that allow gamers to live stream their gameplay, the most popular platform being Twitch.tv. On these platforms, users can comment on streams in real time and thereby express their opinion about the events in the…
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