Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change

@inproceedings{Antle2014EmergentDE,
  title={Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change},
  author={Alissa Nicole Antle and Jillian L. Warren and Aaron May and Min Fan and Alyssa Friend Wise},
  booktitle={IDC '14},
  year={2014}
}
Games for Change (G4C) is a movement and community of practice dedicated to using digital games for social change. However, a common model of persuasion built into most G4C, called Information Deficit, assumes that supporting children to learn facts will result in behavior change around social issues. There is little evidence that this approach works. We propose a model of game play, called Emergent Dialogue, which encourages children to discuss their values during interaction with factual… CONTINUE READING

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