Embodying gesture-based multimedia to improve learning

@article{Chang2013EmbodyingGM,
  title={Embodying gesture-based multimedia to improve learning},
  author={Chun-Yen Chang and Yu-Ta Chien and Cheng-Yu Chiang and Ming-Chao Lin and Hsin-Chih Lai},
  journal={BJET},
  year={2013},
  volume={44},
  pages={5-}
}
Introduction As revealed by the recent Horizon Report (Johnson, Smith, Willis, Levine & Haywood, 2011), the creation of gesture-based interfaces (eg, Microsoft Kinect, Nintendo Wii and Apple iPhone/iPad) create promising opportunities for educators to offer students easier and more intuitive ways to interact with the content in multimedia learning environments than ever before. For instance, Kinect, a motion-sensing input device developed by Microsoft for Xbox360 (Redmond, WA, USA), enables… CONTINUE READING