• Corpus ID: 63445185

Electronic Visualisation and the Arts (EVA 2015)

  title={Electronic Visualisation and the Arts (EVA 2015)},
  author={Jonathan P. Bowen},
Since 1992, the EVA conference series has established itself as a natural home from which to explore the richly interdisciplinary and constantly evolving world of digital visualisation. Nothing illustrates this more than the great scope, depth and diversity of the papers contained within this year's Proceedings. The latest research in digital arts and new media are explored, with contributors ranging from established scholars to the new generation of research students who will lead the field… 

Design as externalization

The article is concerned with a central contribution of designing to information visualization in the digital humanities. The activity is characterized as one of externalization, instantiation in

Compulsive Creativity: Virtual Worlds, Disability, and Digital Capital

In this article, we analyze the intersection of creativity and agency by examining what might appear to be a very different intersection: disability and the digital. We do this by exploring what we

New Immersive Media to Broaden Attention and Awareness

We present a new and immersive form of imaging technology, Fovography, which has shown measurable benefits in the broadening of attention. Narrow fixation on screens, such as tablets and smartphones,



Quantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academy

This paper explores five ways in which infovis can enrich the visual culture of libraries, museums, and the academy, and how the empirical foundations of quantitative data collection help to reduce biases in representing events.

Envisioning everyday life: explorations of visualization techniques in Taiwan

A series of visual maps are described that represent the way three temple courtyards in the city of Tainan, ancient capital of Taiwan, are used over a 24-hour period.

Connecting performance artists with digital audiences: A case study of Scratch Online

The Battersea Arts Centre is in the process of developing a Scratch Online platform to help commissioned artists extend this engagement with audiences into an online space using digital tools including live and recorded video.

Experiencing culture through the use of interactive digital board

This demo seeks to examine how culture can be experienced through interaction between visitors and digital representation through the use of a digital board.

Computer art and technocultures: evaluating the V & A's collections in the digital age

An Arts and Humanities Research Council funded project entitled "Computer Art and Technocultures", a collaboration between the V&A and Birkbeck College that is examining the Museum's collections and placing them in a broader art-historical, social and technological context is described.

The Talking Quilt - Augmenting domestic objects for communal meaning-making

The research looked at how socially meaningful themes integral to the quilt could be communicated through the interaction to a collective audience to bring the everyday domestic object to life.

Enhancing spatial cognition to improve pattern recognition within mixed reality environments

This research is focused on using a variety of forms of visualization combined with computer vision within mixed reality environments to understand more about architectural patterns and processes.

Ten Things to Take: A community education project to re-image space place & memory using digital photography

The research seeks to establish how the nature of digital photography as an instant, democratic and creative tool can be used in community based projects to quickly encourage, amongst other things, cohesion, debate and discussion.

The Unit of Construction + the Multiple Point of View = the Evolution of Form

Mixed reality techniques, 'the internet of things', ambient intelligence and the 'clickable' world are beginning to offer a whole new range of critical methods for the internal and external analysis of objects, texts, designs and ideas.

Film as database: a visual analysis of 2001: A Space Odyssey

Two visual outcomes that map the use of red within scenes of the film 2001:A Space Odyssey will be demonstrated in order to critique and review the film in its new context.