Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility

The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially those that are classified as part of the ‘hobbyist’ market. An ongoing series of research annotations, published… CONTINUE READING
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