Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility

  title={Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility},
  author={Michael J. Heron and Pauline Belford and Hayley Reid and Michael Crabb},
  journal={The Computer Games Journal},
  • Michael J. Heron, Pauline Belford, +1 author Michael Crabb
  • Published 2018
  • Computer Science
  • The Computer Games Journal
  • The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially those that are classified as part of the ‘hobbyist’ market. An ongoing series of research annotations, published on the blog Meeple Like Us, has been aimed at addressing this lack of attention. In this paper, the authors report on the work of the Meeple… CONTINUE READING

    Figures and Topics from this paper.

    Paper Mentions


    Publications referenced by this paper.
    Designing for dynamic diversity: interfaces for older people
    • 369
    • PDF
    “User sensitive inclusive design”— in search of a new paradigm
    • 308
    • PDF
    User-Sensitive Inclusive Design
    • 181
    • PDF
    An empirical study of issues and barriers to mainstream video game accessibility
    • 24
    • PDF
    Monte-Carlo Tree Search in Settlers of Catan
    • 102
    • PDF
    Inaccessible through oversight: the need for inclusive game design
    • 17
    • PDF
    Focussing on Extra-Ordinary Users
    • 42
    • PDF