Efficient volume rendering on the body centered cubic lattice using box splines

@article{Finkbeiner2010EfficientVR,
  title={Efficient volume rendering on the body centered cubic lattice using box splines},
  author={Bernhard Finkbeiner and Alireza Entezari and Dimitri Van De Ville and Torsten M{\"o}ller},
  journal={Computers & Graphics},
  year={2010},
  volume={34},
  pages={409-423}
}
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are suitable for fast evaluation on present graphics hardware. Therefore, we develop the linear and quintic box splines using a piecewise polynomial (pp)-form as opposed to their currently known basis (B)-form. The pp-form lends itself to efficient evaluation methods such as de Boor’s algorithm for splines in box splines basis. Further on, we offer a comparison of quintic box splines with the only other… CONTINUE READING

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