Efficient Rendering of Human Skin

@inproceedings{dEon2007EfficientRO,
  title={Efficient Rendering of Human Skin},
  author={Eugene d'Eon and David P. Luebke and Eric Enderton},
  booktitle={Rendering Techniques},
  year={2007}
}
Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate rendering of multi-layer skin that achieves similar visual quality but runs orders of magnitude faster. We show that sums of Gaussians provide an accurate approximation of translucent layer diffusion profiles, and use this observation to build a novel skin rendering… CONTINUE READING
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