We present a novel method for the efficient denting and bending of rigid bodies without the need for expensive finite element simulations. Denting is achieved by deforming the triangulated surface of the target body based on a dent map computed on-the-fly from the projectile body using a Z-buffer algorithm with varying degrees of smoothing. Our method… (More)

@inproceedings{Patkar2014EfficientDA,
title={Efficient Denting and Bending of Rigid Bodies},
author={Saket Patkar and Mridul Aanjaneya and Aric Bartle and Minjae Lee and Ronald Fedkiw},
booktitle={Symposium on Computer Animation},
year={2014}
}