Efficient Bounded Adaptive Tessellation of Displacement Maps

  title={Efficient Bounded Adaptive Tessellation of Displacement Maps},
  author={Kevin Moule and Michael D. McCool},
  booktitle={Graphics Interface},
Displacement mapping is a technique for applying fine geometric detail to a simpler base surface. The displacement is often specified as a scalar function which makes it relatively easy to increase visual complexity without the difficulties inherent in more general modeling techniques. We would like to use displacement mapping in real-time applications. Ideally, a graphics accelerator should create a polygonal tessellation of the displaced surface on the fly to avoid storage and host bandwidth… CONTINUE READING