Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.

@article{Dahlquist2009EffectsOV,
  title={Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.},
  author={Lynnda M. Dahlquist and Karen E. Weiss and Lindsay Dillinger Clendaniel and Emily F. Law and Claire Sonntag Ackerman and Kristine D McKenna},
  journal={Journal of pediatric psychology},
  year={2009},
  volume={34 5},
  pages={574-84}
}
OBJECTIVE To test whether a head-mounted display helmet enhances the effectiveness of videogame distraction for children experiencing cold pressor pain. METHOD Forty-one children, aged 6-14 years, underwent one or two baseline cold pressor trials followed by two distraction trials in which they played the same videogame with and without the helmet in counterbalanced order. Pain threshold (elapsed time until the child reported pain) and pain tolerance (total time the child kept the hand… CONTINUE READING
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