Effects of prosocial video games on prosocial behavior.

@article{Greitemeyer2010EffectsOP,
  title={Effects of prosocial video games on prosocial behavior.},
  author={Tobias Greitemeyer and Silvia Osswald},
  journal={Journal of personality and social psychology},
  year={2010},
  volume={98 2},
  pages={
          211-21
        }
}
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video… Expand
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
TLDR
This experiment adds to the growing body of evidence suggesting that violent video game effects are less clear than initially thought, with participants responding in similar ways, regardless of the type of game played. Expand
Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior
TLDR
It is found that slight contextual changes in the delivery of the pen-drop task led to different rates of helping but that the type of game played had little effect, suggesting that playing contemporary violent video games will lead to diminished prosocial behavior. Expand
Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts
TLDR
Support is found for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts, which provides support to the predictive validity of the General Learning Model for the effects of exposure to Prosocial media on social tendencies. Expand
The impact of video games on minors: A review of aggressive and prosocial research
The impact of video games on minors has aroused general concern for decades. The amount of studies addressing violent video games is extensive. Previous research has well documented that playingExpand
Playing prosocial video games increases empathy and decreases schadenfreude.
TLDR
Two studies revealed that playing a prosocial video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude), lending further credence to the predictive validity of the General Learning Model for the effects of media exposure on social tendencies. Expand
Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video gameExpand
Like the Good or Bad Guy—Empathy in Antisocial and Prosocial Games
Evidence suggests that violent media influence users’ cognitions, affect, and behavior in a negative way, whereas prosocial media have been shown to increase the probability of prosocial behavior. InExpand
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
TLDR
This research had 9-14 years olds play a prosocial, neutral, or violent video game, and assessed helpful and hurtful behaviors simultaneously through a new tangram measure, which increased helpful and decreased hurtful behavior, whereas violent games had the opposite effects. Expand
Prosocial video games and aggressive cognitions 1 Prosocial video games reduce aggressive cognitions
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending onExpand
Prosocial video games reduce aggressive cognitions
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) [Buckley, K. E., & Anderson, C. A. (2006). AExpand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 64 REFERENCES
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
TLDR
Similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model. Expand
Prosocial video games reduce aggressive cognitions
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) [Buckley, K. E., & Anderson, C. A. (2006). AExpand
Effects of songs with prosocial lyrics on prosocial thoughts, affect, and behavior.
Previous research has shown that exposure to violent media increased aggression-related affect and thoughts, physiological arousal, and aggressive behavior as well as decreased prosocial tendencies.Expand
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
TLDR
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency). Expand
Effects of violent video games on aggressive behavior: Potential sex differences.
Evidence of the effects of playing violent video games on subsequent aggression has been mixed. This study examined how playing a violent video game affected levels of aggression displayed in aExpand
The effects of prosocial and aggressive videogames on children's donating and helping.
TLDR
A three-way analysis of variance indicated that older students donated significantly more than did younger students, and children who played either of the aggressive videogames donated significantly less than did those who played prosocial games by themselves. Expand
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
TLDR
A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior. Expand
Video game playing and its relations with aggressive and prosocial behaviour.
TLDR
Children, especially boys, who preferred aggressive video games were more aggressive and showed less prosocial behaviour than those with a low preference for these games, and it was showed that children who preferred playing aggressive videoGames tended to be less intelligent. Expand
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
Publisher Summary This chapter presents three experimental studies, one correlational study, and a meta-analysis tested key hypotheses concerning the short-term and long-term impact of exposure toExpand
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.
TLDR
Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. Expand
...
1
2
3
4
5
...