Effects of packetization delay on multiplayer gaming experience over ad hoc networks


This paper addresses the issue of supporting time-sensitive multiplayer games in a single hop ad-hoc network. We first propose an analysis of the gameplay experience in such network. To this end, we conducted several experiments of an FPS (First Person Shooter) game over a real ad-hoc network. The poor performances experienced when the number of players… (More)
DOI: 10.1109/WD.2011.6098224

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