Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.

@article{Saleem2012EffectsOP,
  title={Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.},
  author={Muniba Saleem and Craig A. Anderson and Douglas A. Gentile},
  journal={Aggressive behavior},
  year={2012},
  volume={38 4},
  pages={
          281-7
        }
}
Recent research reveals that playing prosocial video games increases prosocial cognitions, positive affect, and helpful behaviors [Gentile et al., 2009; Greitemeyer and Osswald, 2009, 2010, 2011]. These results are consistent with the social-cognitive models of social behavior such as the general learning model [Buckley and Anderson, 2006]. However, no experimental studies have examined such effects on children. Previous research on violent video games suggests that short-term effects of video… Expand

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