Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game

@article{Tan2010EffectsOB,
  title={Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game},
  author={Siu-Lan Tan and John Baxa and Matthew P. Spackman},
  journal={Int. J. Gaming Comput. Mediat. Simulations},
  year={2010},
  volume={2},
  pages={1-23}
}
  • Siu-Lan Tan, John Baxa, Matthew P. Spackman
  • Published 2010
  • Computer Science, Psychology
  • Int. J. Gaming Comput. Mediat. Simulations
  • This article presents an empirical study of the role of video game audio on performance. Twenty participants played The Legend of Zelda: Twilight Princess on the Wii console for a 45-minute session on five consecutive days. Employing a repeated measures design, the authors exposed players to one orientation session and four sound conditions, i.e., silence, remote control sounds, remote control and screen sounds, and unrelated music played on a boom-box, in a counterbalanced order. Performance… CONTINUE READING
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