Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis

  title={Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis},
  author={Cristina Comeras-Chueca and Jorge Mar{\'i}n-Puyalto and {\'A}ngel Matute-Llorente and Germ{\'a}n Vicente-Rodr{\'i}guez and Jos{\'e} Antonio Casaj{\'u}s and Alex Gonzalez-Aguero},
  journal={JMIR Serious Games},
Background Childhood obesity is one of the most important public health problems. Active video games (AVGs) have been proposed as an attractive alternative to increase energy expenditure and are being investigated to determine their effectiveness against childhood obesity. Objective The aim of this study is to summarize the existing research and draw conclusions about the effects of AVGs on health-related physical fitness and motor competence in children and adolescents with overweight and… 

Tables from this paper

A Reusable Multiplayer Game for Promoting Active School Transport: Development Study
Investigating how Tic-Tac-Training functions to promote AST among schoolchildren in northern Sweden, improve the game to be more suitable for schoolchildren, and construct a road map for future development based on children’s ideas results can interest game researchers and teachers who wish to apply gamification in school contexts.


Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview
There was moderate quality evidence that AVGs can result in benefits for self-esteem, increased energy expenditure, physical activity and reduced body mass index in children and adolescents who used AVGs in the home environment.
Active video games to promote physical activity in children and youth: a systematic review.
The AVGs enable light to moderate physical activity and limited evidence is available to draw conclusions on the long-term efficacy of AVGs for physical activity promotion.
A Systematic Review of Active Video Games on Youth's Body Composition and Physical Activity.
Overall, AVGs showed positive effects in improving body composition and PA in overweight/obese youth as compared to the control conditions with only 2 studies displaying neutral effects on these outcomes asCompared to traditional PA or comparison programs.
The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis
It is suggested that exergames may be effective in improving psychological aspects of children and adolescents with overweight or obesity.
The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
Preliminary evidence suggests an active video games intervention had a consistent positive effect on body composition among important subgroups, which may support the use of these games as a pragmatic public health intervention to displace sedentary behaviour with physical activity in young people.
Efficacy of Exercise Intervention for Weight Loss in Overweight and Obese Adolescents: Meta-Analysis and Implications
The current evidence suggests that exercise intervention in overweight and obese adolescents improves body composition, particularly by lowering body fat, and the limited available evidence further indicates thatercise intervention may improve some cardiometabolic risk factors.
Effects of a pediatric weight management program with and without active video games a randomized trial.
IMPORTANCE Active video games may offer an effective strategy to increase physical activity in overweight and obese children. However, the specific effects of active gaming when delivered within the
Exercise by playing active video gaming in overweight and obese children.
Eight-week AVG program was not sufficient to show changes in fitness or motivation for physical activity in overweight and obese children, however, AVG might be an alternative and engaging way to reach moderate or vigorous intensity of exercise for this population.
Effects of Active Videogame and Sports, Play, and Active Recreation for Kids Physical Education on Children's Health-Related Fitness and Enjoyment.
The effects of a Kinect active videogame (AVG) and the Sports, Play, and Active Recreation for Kids (SPARK) intervention in improving children's health-related fitness and physical activity (PA) enjoyment were compared.